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Автор Тема: Love 0.9.1  (Прочитано 8296 раз)
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dan15
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Пол: Мужской
API: Unity 3D
Деятельность: Free pascal, C#, GML.
Сообщений: 47


« : Июнь 20, 2014, 20:28:38 »

(Раздел вроде умер ,но всё равно выложу)

Примеры сделанные на 0.9.0 совместимы с 0.9.1

Список изменений:
* Added love.getVersion.
* Added love.system.openURL.
* Added new screen BlendMode.
* Added Source:clone.
* Added ParticleSystem:clone.
* Added ParticleSystem:moveTo, has smoother emitter movement compared to ParticleSystem:setPosition.
* Added ParticleSystem:setRelativeRotation.
* Added love.graphics.setWireframe and love.graphics.isWireframe for debugging.
* Added Mesh:setDrawRange and Mesh:getDrawRange.
* Added Mesh:setTexture, SpriteBatch:setTexture, and ParticleSystem:setTexture. Accepts Canvases and Images.
* Added high-dpi window support for Retina displays in OS X, via the highdpi window flag.
* Added love.window.getPixelScale.
* Added love.graphics.getSystemLimit.
* Added antialiasing support to Canvases.
* Added Canvas:getFSAA.
* Added love_ScreenSize built-in shader variable.
* Added support for gamma-correct rendering.
  * Added a boolean srgb window setting to love.conf and love.window.setMode.
  * Added variant of love.graphics.newImage which interprets the image in the sRGB colorspace.
  * Added a new "srgb" TextureFormat for use with Canvases and Images.
  * Added love.graphics.isSupported("srgb")
  * Added love.math.gammaToLinear and love.math.linearToGamma.
* Added RandomGenerator:getState and RandomGenerator:setState.
* Added CircleShape:getPoint and CircleShape:setPoint.
* Added Body:setUserData and Body:getUserData.
* Added some missing obscure KeyConstants.
* Added optional callback argument to love.filesystem.getDirectoryItems.

Deprecations:

* Deprecated Mesh:setImage, SpriteBatch:setImage, and ParticleSystem:setImage.
* Deprecated love.graphics.getMaxImageSize and love.graphics.getMaxPointSize.

Fixes:

* Fixed love.graphics.scale with negative values causing incorrect line widths.
* Fixed Joystick:isDown using 0-based button index arguments.
* Fixed love.graphics.setCanvas() to restore the proper viewport and scissor rectangles.
* Fixed TrueType font glyphs which request a monochrome bitmap pixel mode.
* Fixed love.graphics.reset causing crashes when called in between love.graphics.push/pop.
* Fixed tab characters ("\t") to display properly with love.graphics.print.
* Fixed love.graphics.isCreated to return false if love.window.setMode fails.
* Fixed love.window.setMode to only destroy OpenGL resources after checking if a fullscreen size is supported.
* Fixed loading BC4 compressed textures.
* Fixed World:getBodyList and World:getJointList causing hard crashes.
* Fixed Fixture:setUserData and Fixture:getUserData to work in coroutines.
* Fixed Source:setPitch to error when infinity or NaN is given.
* Fixed SoundData objects being initialized with garbage sample values.
* Fixed 8-bit SoundData samples when used with love.audio Sources.

Other Changes:

* Updated t.console in love.conf to create the console before modules are loaded in Windows.
* Updated the default love.run code to make initial love.math.random calls more random.
* Updated the error text for love.filesystem’s module searchers when require fails.
* Updated the love.filesystem module searchers to be tried after package.preload instead of before.
* Updated the love.filesystem C library loader to look in paths added via love.filesystem.mount, in Fused mode.
* Updated love.graphics.newParticleSystem, love.graphics.newSpriteBatch, and love.graphics.newMesh to accept Canvases.
* Updated Canvas drawing code, texture coordinates are no longer flipped vertically.
* Updated Canvas:renderTo to work properly if a Canvas is currently active.
* Updated ParticleSystem:setEmissionRate to accept non-integer numbers.
* Updated Mesh vertex maps (index buffers) to use less VRAM space.
* Updated love.graphics.newMesh and Mesh:setVertices to default the UV parameters to 0,0.
* Updated fullscreen-desktop and resizable window modes in OS X to use fullscreen Spaces in Mac OS 10.7+.
* Updated Source:play to return a boolean indicating success.
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